Commit dd8f142a by BellCodeEditor

save project

parent 16cd323d
Showing with 18 additions and 1 deletions
...@@ -16,6 +16,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,6 +16,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',24)
x,y=240,120 x,y=240,120
apple_x,apple_y=360,300 apple_x,apple_y=360,300
...@@ -23,7 +24,7 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -23,7 +24,7 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -52,12 +53,21 @@ while True: ...@@ -52,12 +53,21 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
if x<0 or y<0 or y>450 or x>630:
exit()
if (x,y) in position:
exit()
position.append((x, y)) position.append((x, y))
if x==apple_x and y==apple_y: if x==apple_x and y==apple_y:
apple_x=random.randint(0,21)*30 apple_x=random.randint(0,21)*30
apple_y=random.randint(0,15)*30 apple_y=random.randint(0,15)*30
score+=1
else: else:
position.pop(0) position.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -69,6 +79,12 @@ while True: ...@@ -69,6 +79,12 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x,apple_y)) screen.blit(food, (apple_x,apple_y))
text=my_font.render("scroe"+str(score),True,(0,0,0))
screen.blit(text,(540,9))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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