diff --git a/a b/a
new file mode 100644
index 0000000..0cc7cc0
--- /dev/null
+++ b/a
@@ -0,0 +1,63 @@
+import pygame
+from pygame import locals
+
+# 初始化pygame,为使用硬件做准备
+pygame.init()
+
+# 创建一个窗口
+screen = pygame.display.set_mode((660, 480))
+eps=pygame.time.Clock()
+# 背景
+background = pygame.image.load('bg.png')
+right = pygame.image.load('right.png')
+food = pygame.image.load('apple.png')
+body = pygame.image.load('body.png')
+left = pygame.image.load('left.png')
+up = pygame.image.load('up.png')
+down = pygame.image.load('down.png')
+x,y=240,120
+position=[(180,90),(180,120),(210,120),(x,y)]
+setheading="right"
+snack_head=right
+while True:
+    for event in pygame.event.get():
+        if event.type == locals.QUIT:
+            # 接收到退出事件后退出程序
+            exit()
+        if event.type==locals.KEYDOWN:
+            if event.key==locals.K_RIGHT and setheading !="left":
+                setheading="right"
+                snack_head=right
+            if event.key==locals.K_LEFT and setheading !="right":
+                setheading="left"
+                snack_head=left
+            if event.key==locals.K_UP and setheading !="down":
+                setheading="up"
+                snack_head=up
+            if event.key==locals.K_DOWN and setheading !="up":
+                setheading="down"
+                snack_head=down
+    if setheading=="right":
+        x+=30
+    elif setheading=="left":
+        x-=30
+    elif setheading=="up":
+        y-=30
+    else:
+        y+=30
+
+    position.append((x,y))
+    position.pop(0)
+    # 将背景图画上去
+    screen.blit(background, (0, 0))
+    # 将贪吃蛇画上去
+    screen.blit(snack_head, position[-1])
+    # 将贪吃蛇的身体画上去
+    for i in range(len(position)-1):
+        screen.blit(body,position[i])
+    # 将果实画上去
+    screen.blit(food, (360, 300))
+    # 刷新画面
+    pygame.display.update()
+    eps.tick(3)
+   
diff --git a/snake.py b/snake.py
index 537316e..ec21e6c 100644
--- a/snake.py
+++ b/snake.py
@@ -1,6 +1,6 @@
 import pygame
 from pygame import locals
-
+import random
 # 初始化pygame,为使用硬件做准备
 pygame.init()
 
@@ -19,7 +19,8 @@ down = pygame.image.load('down.png')        # 头 朝下
 
 x, y = 240, 120
 position = [(180, 90), (180, 120), (210, 120), (x, y)]
-
+apple_x=360
+apple_y=300
 setheading = "right"
 snake_head = right
 
@@ -53,6 +54,9 @@ while True:
         y += 30
     position.append((x, y))
     position.pop(0)
+    if apple_x==x and apple_y==y:
+        apple_x=random.randint(0,660)
+        apple_y=random.randint(0,480)
     # 将背景图画上去
     screen.blit(background, (0, 0))
     # 将贪吃蛇的头画上去
@@ -62,7 +66,7 @@ while True:
         screen.blit(body, position[i])
 
     # 将果实画上去
-    screen.blit(food, (360, 300))
+    screen.blit(food, (apple_x,apple_y ))
     # 刷新画面
     pygame.display.update()
     FPSCLOCK.tick(3)
\ No newline at end of file