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Commit
dc8629de
authored
2 years ago
by
BellCodeEditor
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parent
48ad1c39
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1 changed file
with
10 additions
and
1 deletions
snake.py
snake.py
View file @
dc8629de
...
@@ -17,6 +17,7 @@ body = pygame.image.load('body.png') # 身体
...
@@ -17,6 +17,7 @@ body = pygame.image.load('body.png') # 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
my_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
...
@@ -24,12 +25,15 @@ apple_x=360
...
@@ -24,12 +25,15 @@ apple_x=360
apple_y
=
300
apple_y
=
300
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
score
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
'right'
setheading
=
'right'
...
@@ -43,7 +47,8 @@ while True:
...
@@ -43,7 +47,8 @@ while True:
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
setheading
=
'down'
snake_head
=
down
snake_head
=
down
if
x
<
0
or
x
>
630
or
y
<
0
or
y
>
450
:
exit
()
# 设置贪吃蛇的头部坐标
# 设置贪吃蛇的头部坐标
if
setheading
==
"right"
:
if
setheading
==
"right"
:
...
@@ -60,6 +65,7 @@ while True:
...
@@ -60,6 +65,7 @@ while True:
num2
=
random
.
randint
(
1
,
16
)
#y
num2
=
random
.
randint
(
1
,
16
)
#y
apple_x
=
num1
*
30
-
30
apple_x
=
num1
*
30
-
30
apple_y
=
num2
*
30
-
30
apple_y
=
num2
*
30
-
30
score
+=
10
else
:
else
:
position
.
pop
(
0
)
position
.
pop
(
0
)
...
@@ -73,6 +79,9 @@ while True:
...
@@ -73,6 +79,9 @@ while True:
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
info
=
'score:'
+
str
(
score
)
text
=
my_font
.
render
(
info
,
True
,(
255
,
255
,
0
))
screen
.
blit
(
text
,(
540
,
10
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
...
...
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