Commit dc8629de by BellCodeEditor

save project

parent 48ad1c39
Showing with 10 additions and 1 deletions
...@@ -17,6 +17,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,6 +17,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -24,12 +25,15 @@ apple_x=360 ...@@ -24,12 +25,15 @@ apple_x=360
apple_y=300 apple_y=300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right' setheading = 'right'
...@@ -43,7 +47,8 @@ while True: ...@@ -43,7 +47,8 @@ while True:
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
if x<0 or x>630 or y<0 or y>450:
exit()
# 设置贪吃蛇的头部坐标 # 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == "right":
...@@ -60,6 +65,7 @@ while True: ...@@ -60,6 +65,7 @@ while True:
num2 = random.randint(1,16)#y num2 = random.randint(1,16)#y
apple_x=num1*30-30 apple_x=num1*30-30
apple_y=num2*30-30 apple_y=num2*30-30
score+=10
else: else:
position.pop(0) position.pop(0)
...@@ -73,6 +79,9 @@ while True: ...@@ -73,6 +79,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x,apple_y )) screen.blit(food, (apple_x,apple_y ))
info='score:'+str(score)
text = my_font.render(info,True,(255,255,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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