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Commit dc4e0848 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent b2c963b0
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Showing with 10 additions and 4 deletions
  • k.py
  • wuguang.py
k.py
View file @ dc4e0848
...@@ -6,12 +6,13 @@ b=pygame.image.load('body.png') ...@@ -6,12 +6,13 @@ b=pygame.image.load('body.png')
h=pygame.image.load('right.png') h=pygame.image.load('right.png')
j=pygame.image.load('left.png') j=pygame.image.load('left.png')
p=pygame.image.load('up.png') p=pygame.image.load('up.png')
y=pygame.image.load('down.png') kk=pygame.image.load('down.png')
a=pygame.image.load('apple.png') a=pygame.image.load('apple.png')
k=pygame.time.Clock() k=pygame.time.Clock()
x,y=210,240 x,y=210,240
q=[(180,240),(150,240),(150,210),(x,y)] q=[(180,240),(150,240),(150,210),(x,y)]
setheading="right" setheading="right"
snake_head=h
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==pygame.QUIT: if event.type==pygame.QUIT:
...@@ -28,7 +29,7 @@ while True: ...@@ -28,7 +29,7 @@ while True:
snake_head=p snake_head=p
if event.key==pygame.K_DOWN and setheading!="up": if event.key==pygame.K_DOWN and setheading!="up":
setheading ="down" setheading ="down"
snake_head=y snake_head=kk
if setheading=="right": if setheading=="right":
x+=30 x+=30
if setheading=="left": if setheading=="left":
...@@ -38,10 +39,9 @@ while True: ...@@ -38,10 +39,9 @@ while True:
if setheading=="up": if setheading=="up":
y-=30 y-=30
s.blit(w,(0,0)) s.blit(w,(0,0))
x+=30
q.append((x,y)) q.append((x,y))
q.pop(0) q.pop(0)
s.blit(h,(x,y)) s.blit(snake_head,(x,y))
for i in range(0,len(q)-1): for i in range(0,len(q)-1):
s.blit(b,q[i]) s.blit(b,q[i])
s.blit(a,(180,180)) s.blit(a,(180,180))
......
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wuguang.py 0 → 100644
View file @ dc4e0848
# a=[1,3,5,6]
# a[2]=a.pop(0)
# print(a)
a={'yui':1}
b=a.get('yuio')
print(type(b))
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