Commit d6fc2851 by BellCodeEditor

auto save

parent d5739bd2
Showing with 25 additions and 2 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -16,9 +16,16 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
#创建字体对象
my_font=pygame.font.Font("neuropol.ttf",18)
#创建分数变量Score,初始值为0
score=0
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
#创建两个变量,苹果的x坐标(初始值为360),苹果的y坐标(初始值为300)
apple_x=360
apple_y=300
setheading = "right"
snake_head = right
......@@ -52,6 +59,13 @@ while True:
else:
y += 30
position.append((x, y))
#吃苹果:苹果的x、y坐标与蛇头的x、y坐标相同时,苹果消失,再移动随机位置
if apple_x==x and apple_y ==y:
apple_x = random.randint(0,21)*30
apple_y = random.randint(0,15)*30
#分数增加10
score = score + 10
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
......@@ -62,7 +76,15 @@ while True:
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y))
# 刷新画面
#用info保存需要展示的信息内容
info = "Score " + str(score)
#用render函数渲染信息
text = my_font.render(info, True, (0,0,0))
#调用blit方法显示
screen.blit(text, (540,30))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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