Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson3_diy1
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
d590f51d
authored
Jan 14, 2022
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
auto save
parent
fb0a9456
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
100 additions
and
1 deletions
2-4-diy6.py
lesson2-diy3.py
lesson3-diy1.py
2-4-diy6.py
0 → 100644
View file @
d590f51d
i
=
3
username
=
"python"
userpassword
=
"123456"
while
True
:
if
i
>
0
:
name
=
input
(
"请输入用户名:"
)
password
=
input
(
"请输入密码:"
)
i
-=
1
if
name
==
username
and
password
==
userpassword
:
print
(
"登录成功!"
)
break
if
name
!=
username
:
print
(
"用户名错误,请重新输入!"
)
print
(
"温馨提示:您还有"
+
str
(
i
)
+
"次登录机会"
)
continue
if
password
!=
userpassword
:
print
(
"密码输入有误,请重新输入!"
)
print
(
"温馨提示:您还有"
+
str
(
i
)
+
"次登录机会"
)
else
:
print
(
"你的账户已被锁定,请一个小时以后再来"
)
exit
()
print
(
"欢迎来到贝尔编程!"
)
\ No newline at end of file
lesson2-diy3.py
View file @
d590f51d
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
pygame
.
init
()
...
...
lesson3-diy1.py
0 → 100644
View file @
d590f51d
import
pygame
from
pygame
import
locals
import
random
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
food
=
pygame
.
image
.
load
(
'apple.png'
)
# 食物 苹果
body
=
pygame
.
image
.
load
(
'body.png'
)
# 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
apple_x
=
360
# 苹果横坐标
apple_y
=
300
# 苹果纵坐标
setheading
=
"right"
snake_head
=
right
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
'right'
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
'left'
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
'up'
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
snake_head
=
down
# 设置贪吃蛇的头部坐标
if
setheading
==
"right"
:
x
+=
30
elif
setheading
==
"left"
:
x
-=
30
elif
setheading
==
"up"
:
y
-=
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
# 贪吃蛇吃到了苹果
if
x
==
apple_x
and
y
==
apple_y
:
apple_x
=
random
.
randint
(
0
,
660
)
apple_y
=
random
.
randint
(
0
,
480
)
position
.
pop
(
0
)
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
screen
.
blit
(
snake_head
,
position
[
-
1
])
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment