Commit d145919d by BellCodeEditor

auto save

parent 2d8b4707
Showing with 76 additions and 10 deletions
......@@ -39,33 +39,37 @@ while True:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
x += 30
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
x -= 30
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
y -= 30
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
y += 30
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
# if setheading == "right":
# x += 30
# elif setheading == "left":
# x -= 30
# elif setheading == "up":
# y -= 30
# else:
# y += 30
position.append((x, y))
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将果实画上去
screen.blit(food, (apple_x , apple_y))
......
import pygame
from pygame import locals
screen = pygame.display.set_mode((630,480))
bg = pygame.image.load('bg.png')
apple = pygame.image.load('apple.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
body = pygame.image.load('body.png')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
screen.blit(bg,(0,0))
screen.blit(apple,(0,0))
screen.blit(apple,(600,0))
screen.blit(apple,(0,450))
screen.blit(apple,(600,450))
x, y = 240, 120
setheading = "right"
snake_head = right
position = [(180, 90), (180, 120), (210, 120), (x, y)]
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
pygame.display.update()
\ No newline at end of file
if x>0 and x<300 and y>0 and y<175
apple_x = random.randint(0,8)*30
apple_y = random.randint(0,4)*30
myfont = pygame.font.Font('sources\\宋体.ttf',18)
\ No newline at end of file
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