Commit d12aa2a8 by BellCodeEditor

save project

parent d5739bd2
Showing with 21 additions and 7 deletions
...@@ -16,13 +16,14 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,13 +16,14 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font('neuropol.ttf',25)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360
apple_t=300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -51,18 +52,30 @@ while True: ...@@ -51,18 +52,30 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
if x==apple_x and y==apple_y:
num1=randon.randint(1,22)
num2=randon.randint(1,16)
apple_x=apple_x*30-30
apple_y=apple_y*30-30
score+=10
else:
position.pop(0)
if x>630 or x<0 or y<0 or y>630:
position.append((x, y)) position.append((x, y))
position.pop(0) #position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 #
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
text="score"+str(score)
uyb=my_font.render(text,True,(0,0,0))
screen.blit(uyb,(500,25))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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