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Commit d0157f42 authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent d5739bd2
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Showing with 20 additions and 2 deletions
  • snake.py
snake.py
View file @ d0157f42
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -15,13 +16,17 @@ food = pygame.image.load('apple.png') # 食物 苹果 ...@@ -15,13 +16,17 @@ food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体 body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png')
my_font = pygame.font.Font('neuropol.ttf',18) # 头 朝下
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
x1,y1=360,300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -52,8 +57,16 @@ while True: ...@@ -52,8 +57,16 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x == x1 and y == y1:
x1 = random.randint(1,21)*30
y1 = random.randint(1,15)*30
score+=10
else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
if x<0 or x>660 or y<0 or y>450:
exit()
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
...@@ -62,7 +75,11 @@ while True: ...@@ -62,7 +75,11 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (x1, y1))
# 刷新画面 # 刷新画面
info = "Score:"+ str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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