Commit cff5a89d by BellCodeEditor

save project

parent 4d5752a0
Showing with 17 additions and 14 deletions
...@@ -55,7 +55,6 @@ while True: ...@@ -55,7 +55,6 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -63,13 +62,15 @@ while True: ...@@ -63,13 +62,15 @@ while True:
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (apple_x,apple_y)) screen.blit(food, (apple_x,apple_y))
if x == apple_x and y == apple_y: if x == apple_x and y == apple_y:
apple_x=random.randint(0,660) a_x=random.randint(1,22)
apple_y=random.randint(0,480) a_y=random.randint(1,16)
apple_x=a_x*30-30
apple_y=a_y*30-30
screen.blit(food, (apple_x,apple_y)) screen.blit(food, (apple_x,apple_y))
else:
position.pop(0)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
...@@ -23,8 +23,8 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -23,8 +23,8 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
apple_x=360 food_x=360
apple_y=300 food_y=300
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -65,13 +65,13 @@ while True: ...@@ -65,13 +65,13 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x,apple_y)) screen.blit(food, (food_x,food_y))
if x == apple_x and y == apple_y: if x == food_x and y == food_y:
apple_x=random.randint(0,22) apple_x=random.randint(0,21)
apple_y=random.randint(0,16) apple_y=random.randint(0,15)
food_x= food_x=apple_x*30
food_y= food_y=apple_y*30
screen.blit(food, (apple_x*30,apple_y*30)) screen.blit(food, (food_x*30,food_y*30))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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