Commit c91438e0 by BellCodeEditor

save project

parent fd93236e
Showing with 16 additions and 3 deletions
...@@ -26,6 +26,7 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -26,6 +26,7 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -60,16 +61,27 @@ while True: ...@@ -60,16 +61,27 @@ while True:
apple_x = random.randint(0,21)*30 apple_x = random.randint(0,21)*30
apple_y = random.randint(0,15)*30 apple_y = random.randint(0,15)*30
position.pop(0) position.pop(0)
if x < 0 or x > 660 or y < 0 or y>450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
screen.blit(food,(apple_x,apple_y))
info="Score:" + str(store)
text = my_font.render(info,Ture,(0,0,0))
screen.bilt(text,(540,10)
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
# 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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