Commit c7580db8 by BellCodeEditor

save project

parent d5739bd2
Showing with 15 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
from random import randint
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -23,22 +25,25 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -23,22 +25,25 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
applex = 360
appley = 300
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_d and setheading != "left":
setheading = 'right' setheading = 'right'
snake_head = right snake_head = right
if event.key == locals.K_LEFT and setheading != "right": if event.key == locals.K_a and setheading != "right":
setheading = 'left' setheading = 'left'
snake_head = left snake_head = left
if event.key == locals.K_UP and setheading != "down": if event.key == locals.K_w and setheading != "down":
setheading = 'up' setheading = 'up'
snake_head = up snake_head = up
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_s and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
...@@ -51,6 +56,10 @@ while True: ...@@ -51,6 +56,10 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
if applex == x and appley == y:
applex = randint(0,660)
appley = randint(0,480)
position.append((x, y)) position.append((x, y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -62,7 +71,7 @@ while True: ...@@ -62,7 +71,7 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (applex,appley))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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