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Commit
c7580db8
authored
Jan 15, 2021
by
BellCodeEditor
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parent
d5739bd2
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with
15 additions
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5 deletions
snake.py
snake.py
View file @
c7580db8
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
from
random
import
randint
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
pygame
.
init
()
...
@@ -23,22 +25,25 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
...
@@ -23,22 +25,25 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
applex
=
360
appley
=
300
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_
RIGHT
and
setheading
!=
"left"
:
if
event
.
key
==
locals
.
K_
d
and
setheading
!=
"left"
:
setheading
=
'right'
setheading
=
'right'
snake_head
=
right
snake_head
=
right
if
event
.
key
==
locals
.
K_
LEFT
and
setheading
!=
"right"
:
if
event
.
key
==
locals
.
K_
a
and
setheading
!=
"right"
:
setheading
=
'left'
setheading
=
'left'
snake_head
=
left
snake_head
=
left
if
event
.
key
==
locals
.
K_
UP
and
setheading
!=
"down"
:
if
event
.
key
==
locals
.
K_
w
and
setheading
!=
"down"
:
setheading
=
'up'
setheading
=
'up'
snake_head
=
up
snake_head
=
up
if
event
.
key
==
locals
.
K_
DOWN
and
setheading
!=
"up"
:
if
event
.
key
==
locals
.
K_
s
and
setheading
!=
"up"
:
setheading
=
'down'
setheading
=
'down'
snake_head
=
down
snake_head
=
down
...
@@ -51,6 +56,10 @@ while True:
...
@@ -51,6 +56,10 @@ while True:
y
-=
30
y
-=
30
else
:
else
:
y
+=
30
y
+=
30
if
applex
==
x
and
appley
==
y
:
applex
=
randint
(
0
,
660
)
appley
=
randint
(
0
,
480
)
position
.
append
((
x
,
y
))
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
position
.
pop
(
0
)
# 将背景图画上去
# 将背景图画上去
...
@@ -62,7 +71,7 @@ while True:
...
@@ -62,7 +71,7 @@ while True:
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
applex
,
appley
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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