Commit c6167072 by BellCodeEditor

save project

parent d5739bd2
Showing with 23 additions and 59 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
FPSCLOCK=pygame.time.Clock()
# 创建一个窗口 position=[(180,90),(180,120),(210,120),(x,y)]
screen = pygame.display.set_mode((660, 480)) x,y=240,120
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) screen=pygame.display.set_mode((660,480))
bakground=pygame.image.load('bg.png')
# 背景 food=pygame.image.load('apple.png')
background = pygame.image.load('bg.png') body=pygame.image.load('body.png')
right = pygame.image.load('right.png') # 头 朝右 down=pygame.image.load('down.png')
food = pygame.image.load('apple.png') # 食物 苹果 left=pygame.image.load('left.png')
body = pygame.image.load('body.png') # 身体 right=pygame.image.load('right.png')
left = pygame.image.load('left.png') # 头 朝左 up=pygame.image.load('up.png')
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type==locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: x+=30
if event.key == locals.K_RIGHT and setheading != "left": screen.blit(bakground,(0,0))
setheading = 'right' screen.blit(right,position[-1])
snake_head = right for i in range(len(position-1)):
if event.key == locals.K_LEFT and setheading != "right": screen.blit()
setheading = 'left' #screen.blit(body,(210,120))
snake_head = left #screen.blit(body,(180,120))
if event.key == locals.K_UP and setheading != "down": #screen.blit(body,(180,90))
setheading = 'up' screen.blit(food,(360,300))
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
for i in range(len(po-1)):
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