Commit c4f6b60c by BellCodeEditor

save project

parent d5739bd2
Showing with 15 additions and 2 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -23,6 +24,9 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -23,6 +24,9 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
apple_x=360
apple_y=300
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -38,7 +42,7 @@ while True: ...@@ -38,7 +42,7 @@ while True:
if event.key == locals.K_UP and setheading != "down": if event.key == locals.K_UP and setheading != "down":
setheading = 'up' setheading = 'up'
snake_head = up snake_head = up
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DWON and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
...@@ -53,6 +57,14 @@ while True: ...@@ -53,6 +57,14 @@ while True:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
position.pop(0) position.pop(0)
#__________________________
if x ==apple_x and y==apple_y:
apple_x = random.randint(0,660)
apple_y = random.randint(0,480)
#__________________________
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -62,7 +74,7 @@ while True: ...@@ -62,7 +74,7 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food,(apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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