Commit c4cbe097 by BellCodeEditor

save project

parent 399db105
Showing with 9 additions and 2 deletions
apple_x = 360 apple_x = 360
apple_y = 300 apple_y = 300
fenshu = 0
import pygame import pygame
import random import random
from pygame import locals from pygame import locals
...@@ -20,6 +20,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -20,6 +20,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font("neuropol.ttf",18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -59,6 +60,8 @@ while True: ...@@ -59,6 +60,8 @@ while True:
if apple_x == x and apple_y == y: if apple_x == x and apple_y == y:
apple_x = random.randint(1,22)*30-30 apple_x = random.randint(1,22)*30-30
apple_y = random.randint(1,16)*30-30 apple_y = random.randint(1,16)*30-30
fenshu+= 10
else: else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -67,10 +70,13 @@ while True: ...@@ -67,10 +70,13 @@ while True:
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x,apple_y)) screen.blit(food, (apple_x,apple_y))
# 刷新画面 # 刷新画面
info = "IQ:"+str(fenshu)
text = my_font.render(info,False,(127,127,127))
screen.blit(text,(0,0))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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