Commit c0b70bfe by BellCodeEditor

save project

parent eb428c4e
Showing with 10 additions and 5 deletions
......@@ -6,7 +6,7 @@ import random
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
screen = pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
......@@ -16,12 +16,14 @@ food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
down = pygame.image.load('down.png')
my_font=pygame.font.Font("neuropol.ttf",18) # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360
apple_y=300
score=0
setheading = "right"
snake_head = right
......@@ -60,12 +62,11 @@ while True:
pp=random.randint(0,15)
apple_x=bb*30
apple_y=pp*30
score+=10
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(background, (0,0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
......@@ -74,6 +75,9 @@ while True:
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
info="score:"+str(score)
text=my_font.render(info,True,(0,255,0))
screen.blit(text,(450,0))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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