Commit c04df0ae by BellCodeEditor

save project

parent 35b56a21
Showing with 17 additions and 6 deletions
......@@ -16,7 +16,8 @@ food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
down = pygame.image.load('down.png')
my_font=pygame.font.Font("neuropol.ttf",18) # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
......@@ -24,6 +25,7 @@ apple_x=360
apple_y=330
setheading = "right"
snake_head = right
sscore=0
while True:
for event in pygame.event.get():
......@@ -56,12 +58,16 @@ while True:
position.append((x, y))
if x==apple_x and y==apple_y:
apple_x=random.randint(0,660)
apple_y=random.randint(0,480)
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=30*num1-30
apple_y=30*num2-30
score=score+10
else:
position.pop(0)
if x < 0 or x > 630 or y < 0 or y > 450:
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(background, (0,0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
......@@ -69,7 +75,11 @@ while True:
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x,apple_y))
info="Score:"+str(score)
text=my_font.render(info,true,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment