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Commit
bbd5acd0
authored
a year ago
by
BellCodeEditor
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d5739bd2
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with
74 additions
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3 deletions
1.py
snake.py
1.py
0 → 100644
View file @
bbd5acd0
import
pygame
from
pygame
import
locals
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
FPSCLOCK
=
pygame
.
time
.
Clock
()
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
left
=
pygame
.
image
.
load
(
"left.png"
)
up
=
pygame
.
image
.
load
(
"up.png"
)
down
=
pygame
.
image
.
load
(
"down.png"
)
x
,
y
=
240
,
120
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
setheading
=
"right"
snake_head
=
right
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
elif
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
"right"
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
"left"
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
"up"
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
"down"
snake_head
=
down
if
setheading
==
"right"
:
x
+=
30
elif
setheading
==
"left"
:
x
-=
30
elif
setheading
==
"up"
:
y
-=
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
#将背景图画上去
screen
.
blit
(
background
,(
0
,
0
))
#将贪吃蛇的头画上去
screen
.
blit
(
snake_head
,
position
[
-
1
])
#将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
#将果实画上去
screen
.
blit
(
food
,(
360
,
300
))
#刷新画面
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
This diff is collapsed.
Click to expand it.
snake.py
View file @
bbd5acd0
import
pygame
import
pygame
import
random
from
pygame
import
locals
from
pygame
import
locals
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
...
@@ -19,7 +20,8 @@ down = pygame.image.load('down.png') # 头 朝下
...
@@ -19,7 +20,8 @@ down = pygame.image.load('down.png') # 头 朝下
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
apple_x
=
360
apple_y
=
300
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
...
@@ -51,8 +53,14 @@ while True:
...
@@ -51,8 +53,14 @@ while True:
y
-=
30
y
-=
30
else
:
else
:
y
+=
30
y
+=
30
position
.
append
((
x
,
y
))
if
x
==
apple_x
and
y
==
apple_y
:
numx
=
random
.
randint
(
1
,
22
)
numy
=
random
.
randint
(
1
,
16
)
apple_x
=
numx
*
30
-
30
apple_y
=
numy
*
30
-
30
else
:
position
.
pop
(
0
)
position
.
pop
(
0
)
position
.
append
((
x
,
y
))
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
# 将贪吃蛇的头画上去
...
@@ -62,7 +70,7 @@ while True:
...
@@ -62,7 +70,7 @@ while True:
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
This diff is collapsed.
Click to expand it.
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