Commit b6bb581c by BellCodeEditor

save project

parent c8d71547
Showing with 17 additions and 12 deletions
import random
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
......@@ -16,13 +14,13 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
a=pygame.font.Font("neuropol.ttf",18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x,apple_y=360,300
setheading = "right"
snake_head = right
score=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -41,8 +39,6 @@ while True:
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
......@@ -52,6 +48,13 @@ while True:
else:
y += 30
position.append((x, y))
if x==apple_x and y==apple_y:
score+=10
apple_x=random.randint(1,22)
apple_y=random.randint(1,16)
apple_x=apple_x*30-30
apple_y=apple_y*30-30
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
......@@ -60,9 +63,11 @@ while True:
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x,apple_y))
font="scroe"+str(score)
text=a.render(font,True,(255,0,0))
screen.blit(text,(520,10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPSCLOCK.tick(2)
\ No newline at end of file
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