Commit b64ee40d by BellCodeEditor

save project

parent d5739bd2
Showing with 21 additions and 8 deletions
import pygame
import pygame,random
from pygame import locals
# 初始化pygame,为使用硬件做准备
......@@ -16,10 +16,12 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font("neuropol.ttf",18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360
apple_y=300
score=0
setheading = "right"
snake_head = right
......@@ -52,17 +54,28 @@ while True:
else:
y += 30
position.append((x, y))
position.pop(0)
if x ==apple_x and y ==apple_y:
score+=5
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=num1*30-30
apple_y=num2*30-30
else:
position.pop(0)
# 将背景图画上去
if x<0 or x>630 or y<0 or y>450:
exit()
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
info="Score:"+str(score)
text=my_font.render(info,True,(255,255,255))
screen.blit(text,(540,10))
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPSCLOCK.tick(5)
\ No newline at end of file
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