Commit b24c91f0 by BellCodeEditor

save project

parent 85a981ea
Showing with 74 additions and 67 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()  pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')      # 头 朝右 right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png')       # 食物 苹果 food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png')        # 身体 body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png')        # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png')            # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png')        # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 # 苹果横坐标
apple_y = 300 # 苹果纵坐标
x, y = 240, 120 setheading = "right"
position = [(180, 90), (180, 120), (210, 120), (x, y)] snake_head = right
apple_x=360 score=0
apple_y=300   # 苹果横坐标 while True:
   # 苹果纵坐标 for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
setheading = "right" # 设置贪吃蛇的头部坐标
snake_head = right if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
# 贪吃蛇吃到了苹果
if x == apple_x and y == apple_y:
num1 = random.randint(1, 22)
num2 = random.randint(1, 16)
apple_x=30*num1-30
apple_y=30*num2-30
score+=10
else:
position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
while True: # 将果实画上去
    for event in pygame.event.get(): screen.blit(food, (apple_x,apple_y ))
        if event.type == locals.QUIT: info='Score:'+str(score)
            # 接收到退出事件后退出程序 text=my_font.render(info,True,(0,0,0))
            exit() screen.blit(text,(540,10))
        if event.type == locals.KEYDOWN: # 刷新画面
            if event.key == locals.K_RIGHT and setheading != "left": pygame.display.update()
                setheading = 'right' FPSCLOCK.tick(3)
                snake_head = right
            if event.key == locals.K_LEFT and setheading != "right":
                setheading = 'left'
                snake_head = left
            if event.key == locals.K_UP and setheading != "down":
                setheading = 'up'
                snake_head = up
            if event.key == locals.K_DOWN and setheading != "up":
                setheading = 'down'
                snake_head = down
    # 设置贪吃蛇的头部坐标
    if setheading == "right":
        x += 30
    elif setheading == "left":
        x -= 30
    elif setheading == "up":
        y -= 30
    else:
        y += 30
    position.append((x, y))
    # 贪吃蛇吃到了苹果
if x==apple_x and y==apple_y:
=random.randint(0,660)
        =random.randint(0,480)
    position.pop(0)
    # 将背景图画上去
    screen.blit(background, (0, 0))
    # 将贪吃蛇的头画上去
    screen.blit(snake_head, position[-1])
    # 将贪吃蛇的身体画上去
    for i in range(len(position)-1):
        screen.blit(body, position[i])
    # 将果实画上去
    screen.blit(food, (360,300))
    # 刷新画面
    pygame.display.update()
    FPSCLOCK.tick(10)
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