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Commit
b10d8d7f
authored
Jul 20, 2025
by
BellCodeEditor
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parent
d5739bd2
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4 changed files
with
188 additions
and
23 deletions
man.py
man1.py
snake.py
snake2.py
man.py
0 → 100644
View file @
b10d8d7f
i
=
3
username
=
"python"
usepassword
=
"123456"
while
True
:
if
i
>
0
:
name
=
input
(
"请输入用户名"
)
password
=
input
(
"请输入密码"
)
i
-=
1
if
name
==
username
and
password
==
usepassword
:
print
(
"登陆成功"
)
break
if
name
!=
username
:
print
(
"用户名错误"
)
print
(
"温馨提示:您还有"
+
str
(
i
)
+
"次机会"
)
continue
if
password
!=
usepassword
:
print
(
"密码错误"
)
print
(
"温馨提示:您还有"
+
str
(
i
)
+
"次机会"
)
print
(
"输入错误请重新输入"
)
else
:
print
(
"你的账户已被锁定,请10分钟后再来"
)
exit
()
print
(
"欢迎来到贝尔编程"
)
man1.py
0 → 100644
View file @
b10d8d7f
username
=
"python"
usepassword
=
"123456"
while
True
:
name
=
input
(
"请输入用户名"
)
password
=
input
(
"请输入密码"
)
if
name
==
username
and
password
==
usepassword
:
print
(
"登陆成功"
)
break
elif
name
!=
username
:
print
(
"用户名错误"
)
else
:
print
(
"密码错误"
)
print
(
"输入错误请重新输入"
)
print
(
"欢迎来到贝尔编程"
)
snake.py
View file @
b10d8d7f
...
@@ -5,21 +5,22 @@ from pygame import locals
...
@@ -5,21 +5,22 @@ from pygame import locals
pygame
.
init
()
pygame
.
init
()
# 创建一个窗口
# 创建一个窗口
FPSCLOCK
=
pygame
.
time
.
Clock
()
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 背景
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
# 食物 苹果
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
# 身体
body
=
pygame
.
image
.
load
(
'body.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
down
=
pygame
.
image
.
load
(
'down.png'
)
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
x
,
y
=
240
,
120
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
...
@@ -28,21 +29,19 @@ while True:
...
@@ -28,21 +29,19 @@ while True:
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
'right'
setheading
=
"right"
snake_head
=
right
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
'left'
setheading
=
"left"
snake_head
=
left
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
'up'
setheading
=
"up"
snake_head
=
up
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
setheading
=
"down"
snake_head
=
down
snake_head
=
down
# 设置贪吃蛇的头部坐标
if
setheading
==
"right"
:
if
setheading
==
"right"
:
x
+=
30
x
+=
30
elif
setheading
==
"left"
:
elif
setheading
==
"left"
:
...
@@ -51,18 +50,73 @@ while True:
...
@@ -51,18 +50,73 @@ while True:
y
-=
30
y
-=
30
else
:
else
:
y
+=
30
y
+=
30
position
.
append
((
x
,
y
))
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
position
.
pop
(
0
)
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇
的头
画上去
# 将贪吃蛇画上去
screen
.
blit
(
snake_head
,
position
[
-
1
])
screen
.
blit
(
snake_head
,
position
[
-
1
])
# 将贪吃蛇的身体画上去
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
snake2.py
0 → 100644
View file @
b10d8d7f
import
pygame
from
pygame
import
locals
import
random
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
FPSCLOCK
=
pygame
.
time
.
Clock
()
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
x
,
y
=
240
,
120
#初始化蛇头位置
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
apple_x
=
360
#初始化苹果的x坐标
apple_y
=
300
#初始化苹果的y坐标
setheading
=
'right'
snake_head
=
right
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
'right'
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
'left'
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
'up'
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
snake_head
=
down
if
setheading
==
"right"
:
x
+=
30
elif
setheading
==
"left"
:
x
-=
30
elif
setheading
==
"up"
:
y
-=
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
if
x
==
apple_x
and
y
==
apple_y
:
#随机生成新的苹果坐标 如果蛇的x坐标等于苹果的x坐标,蛇的y坐标等于苹果的y标
apple_x
=
random
.
randint
(
0
,
630
)
apple_y
=
random
.
randint
(
0
,
450
)
position
.
pop
(
0
)
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
screen
.
blit
(
snake_head
,
(
x
,
y
))
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
# 刷新画面
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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