Commit b10d8d7f by BellCodeEditor

save project

parent d5739bd2
Showing with 188 additions and 23 deletions
i = 3
username = "python"
usepassword = "123456"
while True:
if i>0:
name = input("请输入用户名")
password = input("请输入密码")
i-=1
if name == username and password==usepassword:
print("登陆成功")
break
if name != username:
print("用户名错误")
print("温馨提示:您还有"+str(i)+"次机会")
continue
if password != usepassword:
print("密码错误")
print("温馨提示:您还有"+str(i)+"次机会")
print("输入错误请重新输入")
else:
print("你的账户已被锁定,请10分钟后再来")
exit()
print("欢迎来到贝尔编程")
username = "python"
usepassword = "123456"
while True:
name = input("请输入用户名")
password = input("请输入密码")
if name == username and password==usepassword:
print("登陆成功")
break
elif name != username:
print("用户名错误")
else:
print("密码错误")
print("输入错误请重新输入")
print("欢迎来到贝尔编程")
...@@ -5,21 +5,22 @@ from pygame import locals ...@@ -5,21 +5,22 @@ from pygame import locals
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
FPSCLOCK=pygame.time.Clock()
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右 right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') # 食物 苹果 food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') # 身体 body = pygame.image.load('body.png')
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png')
up = pygame.image.load('up.png') # 头 朝上 up= pygame.image.load('up.png')
down = pygame.image.load('down.png') # 头 朝下 down= pygame.image.load('down.png')
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -28,21 +29,19 @@ while True: ...@@ -28,21 +29,19 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type ==locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right' setheading = "right"
snake_head = right snake_head = right
if event.key == locals.K_LEFT and setheading != "right": if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left' setheading = "left"
snake_head = left snake_head = left
if event.key == locals.K_UP and setheading != "down": if event.key == locals.K_UP and setheading != "down":
setheading = 'up' setheading = "up"
snake_head = up snake_head = up
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = "down"
snake_head = down snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == "right":
x += 30 x += 30
elif setheading == "left": elif setheading == "left":
...@@ -51,18 +50,73 @@ while True: ...@@ -51,18 +50,73 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
position.append((x, y))
position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0,0))
# 将贪吃蛇的头画上去 # 将贪吃蛇画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body,position[i])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120#初始化蛇头位置
position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360#初始化苹果的x坐标
apple_y=300#初始化苹果的y坐标
setheading='right'
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading!="right":
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading!="down":
setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading!="up":
setheading='down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
if x==apple_x and y==apple_y:#随机生成新的苹果坐标 如果蛇的x坐标等于苹果的x坐标,蛇的y坐标等于苹果的y标
apple_x=random.randint(0,630)
apple_y=random.randint(0,450)
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snake_head, (x, y))
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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