Commit b08d3a80 by BellCodeEditor

auto save

parent f1090a8b
Showing with 7 additions and 8 deletions
...@@ -23,7 +23,8 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -23,7 +23,8 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
apple_x=360
apple_y=300
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -52,11 +53,11 @@ while True: ...@@ -52,11 +53,11 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
pos.pop
if food_x==x and food_y==y:
food_x=30*randon.randing(0,21)
food_y=30*randon.randing(0,15)
position.append((x, y)) position.append((x, y))
if apple_x==x and apple_y==y:
apple_x=30*random.randint(0,21)
apple_y=30*random.randint(0,15)
else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -67,8 +68,7 @@ while True: ...@@ -67,8 +68,7 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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