Commit afce949e by BellCodeEditor

auto save

parent d5739bd2
Showing with 22 additions and 3 deletions
File added
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -16,8 +17,12 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('INKFREE.ttf', 18) # 字体
score = 0
x, y = 240, 120
apple_x = 360 # 苹果横坐标
apple_y = 300 # 苹果纵坐标
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
......@@ -52,7 +57,15 @@ while True:
else:
y += 30
position.append((x, y))
position.pop(0)
# 贪吃蛇吃到了苹果
if x == apple_x and y == apple_y:
apple_x = random.randint(1, 22)*30-30
apple_y = random.randint(1, 16)*30-30
else:
position.pop(0)
if x > 630 or x < 0 or y < 0 or y >450:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -60,9 +73,14 @@ while True:
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 将果实画上去y
screen.blit(food, (apple_x, apple_y))
# 绘制分数
info = "Score:"+ str(score)
text = my_font.render(info, True, (0, 0, 0))
screen.blit(text, (540, 10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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