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Commit
a7f98c52
authored
Dec 25, 2021
by
BellCodeEditor
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snake.py
snake.py
View file @
a7f98c52
import
pygame
import
pygame
import
random
from
pygame
import
locals
from
pygame
import
locals
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
...
@@ -19,9 +20,9 @@ down = pygame.image.load('down.png') # 头 朝下
...
@@ -19,9 +20,9 @@ down = pygame.image.load('down.png') # 头 朝下
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
setheading
=
right
#状态,并不直接控制移动
setheading
=
"right"
apple_x
=
360
snake_head
=
right
apple_y
=
300
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -29,40 +30,45 @@ while True:
...
@@ -29,40 +30,45 @@ while True:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
left
:
setheading
=
'right'
setheading
=
right
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
right
:
setheading
=
'left'
setheading
=
left
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
down
:
setheading
=
'up'
setheading
=
up
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
up
:
setheading
=
'down'
setheading
=
down
snake_head
=
down
# 设置贪吃蛇的头部坐标
# 设置贪吃蛇的头部坐标
if
setheading
==
"right"
:
if
setheading
==
right
:
x
+=
30
x
+=
30
elif
setheading
==
"left"
:
elif
setheading
==
left
:
x
-=
30
x
-=
30
elif
setheading
==
"up"
:
elif
setheading
==
up
:
y
-=
30
y
-=
30
else
:
else
:
y
+=
30
y
+=
30
position
.
append
((
x
,
y
))
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
position
.
pop
(
0
)
if
x
==
apple_x
and
y
==
apple_y
:
apple_x
=
random
apple_y
=
random
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
# 将贪吃蛇的头画上去
screen
.
blit
(
s
nake_head
,
position
[
-
1
])
screen
.
blit
(
s
etheading
,
position
[
-
1
])
# 将贪吃蛇的身体画上去
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
FPSCLOCK
.
tick
(
5
)
\ No newline at end of file
\ No newline at end of file
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