Commit a7f98c52 by BellCodeEditor

auto save

parent d5739bd2
Showing with 28 additions and 22 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
...@@ -19,9 +20,9 @@ down = pygame.image.load('down.png') # 头 朝下 ...@@ -19,9 +20,9 @@ down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = right #状态,并不直接控制移动
setheading = "right" apple_x=360
snake_head = right apple_y=300
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -29,40 +30,45 @@ while True: ...@@ -29,40 +30,45 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and setheading != left:
setheading = 'right' setheading = right
snake_head = right
if event.key == locals.K_LEFT and setheading != "right": if event.key == locals.K_LEFT and setheading != right:
setheading = 'left' setheading = left
snake_head = left
if event.key == locals.K_UP and setheading != "down": if event.key == locals.K_UP and setheading != down:
setheading = 'up' setheading = up
snake_head = up
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != up:
setheading = 'down' setheading = down
snake_head = down
# 设置贪吃蛇的头部坐标 # 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == right:
x += 30 x += 30
elif setheading == "left": elif setheading == left:
x -= 30 x -= 30
elif setheading == "up": elif setheading == up:
y -= 30 y -= 30
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
position.pop(0) position.pop(0)
if x==apple_x and y==apple_y:
apple_x=random
apple_y=random
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) screen.blit(setheading, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(5)
\ No newline at end of file \ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment