Commit a4c60971 by BellCodeEditor

save project

parent d5739bd2
Showing with 22 additions and 1 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
...@@ -16,12 +17,16 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,12 +17,16 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf', 18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 # 苹果横坐标
apple_y = 300 # 苹果纵坐标
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0 # 分数
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -52,6 +57,15 @@ while True: ...@@ -52,6 +57,15 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
# 贪吃蛇碰到了苹果
if x == apple_x and y == apple_y:
num1 = random.randint(0, 22)
num2 = random.randint(0, 16)
apple_x = num1 * 30 -30
apple_y = num2 * 30 -30
score += 10
else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -62,7 +76,13 @@ while True: ...@@ -62,7 +76,13 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y ))
# 绘制分数
info ="Score" + str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540, 10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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