Commit a1e16a5d by BellCodeEditor

save project

parent d5739bd2
Showing with 30 additions and 8 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -18,17 +18,17 @@ up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
apple_x=300
apple_y=330
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
......@@ -52,7 +52,12 @@ while True:
else:
y += 30
position.append((x, y))
position.pop(0)
if x==apple_x and y==apple_y:
apple_x=30*random.randint(0,21)
apple_y=30*random.randint(0,15)
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -62,7 +67,24 @@ while True:
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPSCLOCK.tick(3)
\ No newline at end of file
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