Commit a084b6d9 by BellCodeEditor

auto save

parent d5739bd2
Showing with 21 additions and 2 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
...@@ -16,9 +17,13 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,9 +17,13 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
myfont = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
apple_x = random.randint(0,21)*30
apple_y = random.randint(0,15)*30
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
score = 0
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -28,6 +33,8 @@ while True: ...@@ -28,6 +33,8 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if x>660 or x<0 or y>480 or y<0:
exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right' setheading = 'right'
...@@ -52,7 +59,6 @@ while True: ...@@ -52,7 +59,6 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -62,7 +68,19 @@ while True: ...@@ -62,7 +68,19 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x , apple_y))
if x == apple_x and y == apple_y:
apple_x = random.randint(0,21)*30
apple_y = random.randint(0,15)*30
score += 10
else:
position.pop(0)
info = 'Score ' + str(score)
text = myfont.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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