Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson3_diy1
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
9d8a1c38
authored
May 01, 2022
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
9d351ae3
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
9 additions
and
5 deletions
snake.py
snake.py
View file @
9d8a1c38
...
@@ -14,7 +14,9 @@ body = pygame.image.load('body.png') # 身体
...
@@ -14,7 +14,9 @@ body = pygame.image.load('body.png') # 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
my_fort
=
pygame
.
font
.
Font
(
"neuropol.ttf"
,
10
)
ay
=
360
ay
=
360
score
=
0
ax
=
360
ax
=
360
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
...
@@ -48,20 +50,22 @@ while True:
...
@@ -48,20 +50,22 @@ while True:
else
:
else
:
y
+=
30
y
+=
30
position
.
append
((
x
,
y
))
position
.
append
((
x
,
y
))
if
ay
=
30
*
random
.
randint
(
0
,
21
)
if
ax
==
x
and
ay
==
y
:
ax
=
30
*
random
.
randint
(
0
,
15
)
ay
=
30
*
random
.
randint
(
0
,
15
)
ax
=
30
*
random
.
randint
(
0
,
21
)
score
+=
10
else
:
else
:
position
.
pop
(
0
)
position
.
pop
(
0
)
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
info
=
"Score:"
+
str
(
score
)
text
=
my_fort
.
render
(
info
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text
,(
0
,
470
))
# 将贪吃蛇的头画上去
# 将贪吃蛇的头画上去
screen
.
blit
(
snake_head
,
position
[
-
1
])
screen
.
blit
(
snake_head
,
position
[
-
1
])
# 将贪吃蛇的身体画上去
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
if
ax
==
x
and
ay
==
y
:
ay
=
random
.
randint
(
0
,
630
)
ax
=
random
.
randint
(
0
,
450
)
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
ax
,
ay
))
screen
.
blit
(
food
,
(
ax
,
ay
))
# 刷新画面
# 刷新画面
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment