Commit 9d4f7d9d by BellCodeEditor

save project

parent 34138260
Showing with 8 additions and 3 deletions
...@@ -7,7 +7,7 @@ pygame.init() ...@@ -7,7 +7,7 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
score = 0
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右 right = pygame.image.load('right.png') # 头 朝右
...@@ -16,6 +16,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,6 +16,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18)
apple_x = 360 apple_x = 360
apple_y = 300 apple_y = 300
x, y = 240, 120 x, y = 240, 120
...@@ -54,6 +55,7 @@ while True: ...@@ -54,6 +55,7 @@ while True:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x == apple_x and y == apple_y: if x == apple_x and y == apple_y:
score = score + 1
num1 = random.randint(1,22) num1 = random.randint(1,22)
num2 = random.randint(1,16) num2 = random.randint(1,16)
apple_x = 30*num1 - 30 apple_x = 30*num1 - 30
...@@ -69,6 +71,9 @@ while True: ...@@ -69,6 +71,9 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x,apple_y)) screen.blit(food, (apple_x,apple_y))
info = 'Score:' + str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text ,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(8) FPSCLOCK.tick(10)
\ No newline at end of file \ No newline at end of file
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