Commit 99e72a3f by BellCodeEditor

save project

parent d5739bd2
Showing with 11 additions and 5 deletions
...@@ -17,9 +17,11 @@ left = pygame.image.load('left.png') # 头 朝左 ...@@ -17,9 +17,11 @@ left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 my_font = pygame.font.Font('neuropol.ttf', 18)
position = [(180, 90), (180, 120), (210, 120), (x, y)] x, y = 240, 12
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_ = 360
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -52,7 +54,10 @@ while True: ...@@ -52,7 +54,10 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x == apple_x and y == apple_y:
position.pop(0) position.pop(0)
num1 = random.randint(1,16)
num2 = random.randint(1,16)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -61,8 +66,8 @@ while True: ...@@ -61,8 +66,8 @@ while True:
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 screen.blit(food, (apple_x apple_y)
screen.blit(food, (360, 300)) if x < 0 or x > 630 or y < 0 or y > 450:
# 刷新画面 exit()
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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