Commit 99b78a8a by BellCodeEditor

save project

parent 4f96f8ce
Showing with 19 additions and 16 deletions
......@@ -16,14 +16,17 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
my_font=pygame.font.Font("neuropol.ttf",18)
x = 240
y = 120
position = [(180,90), (180,120), (210,120), (x,y)]
apple_x=360
apple_y=300
setheading = "right"
snake_head = right
score=10
nm1=240
nm2=120
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -52,16 +55,14 @@ while True:
y -= 30
else:
y += 30
position.append((x, y))
if x==apple_x and y==apple_y:
apple_x1=random.randibt(1,21)
apple_y2=random.randint(1,15)
nm1=apple_x1*30
nm2=appie_y2*30
apple_position=(apple_x,apple_y)
if apple_position in position:
else:
position.pop(0)
position.append((x,y))
if x == apple_x and y == apple_y:
apple_x=random.randint(1,21)
apple_y=random.randint(1,15)
nm1=apple_x*30
nm2=apple_y*30
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -69,9 +70,10 @@ while True:
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
text=my_font.render("score:"+str(score),True,(255,0,0))
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
screen.blit(food, (nm1, nm2))
screen.blit(text,(480,30))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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