Commit 97d44c81 by BellCodeEditor

auto save

parent b46633c1
Showing with 16 additions and 4 deletions
...@@ -16,6 +16,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,6 +16,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font("neuropol.ttf",18)
apple_x=360 apple_x=360
apple_y=300 apple_y=300
x, y = 240, 120 x, y = 240, 120
...@@ -23,7 +24,7 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -23,7 +24,7 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -53,11 +54,18 @@ while True: ...@@ -53,11 +54,18 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if apple_x==x and apple_y==y:
score+=10
a1=randint(1,22)
a2=randint(1,16)
apple_x=a1*30-30
apple_y=a2*30-30
else:
position.pop(0) position.pop(0)
if apple_x==x and apple_y==y:
apple_x=randint(0,660)
apple_y=randint(0,480)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -68,6 +76,9 @@ while True: ...@@ -68,6 +76,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info="Score "+str(score)
text=my_font.render(info,True,(0,0,255))
screen.blit(text,(540,60))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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