diff --git a/snake.py b/snake.py index c4b8530..de1ce09 100644 --- a/snake.py +++ b/snake.py @@ -1,5 +1,6 @@ import pygame from pygame import locals +import random # 初始化pygame,为使用硬件做准备 pygame.init() @@ -16,9 +17,12 @@ body = pygame.image.load('body.png') # 身体 left = pygame.image.load('left.png') # 头 朝左 up = pygame.image.load('up.png') # 头 朝上 down = pygame.image.load('down.png') # 头 朝下 - +zi=pygame.font.Font("neuropol.ttf",18) x, y = 240, 120 position = [(180, 90), (180, 120), (210, 120), (x, y)] +applex=360 +appley=300 +score=0 setheading = "right" snake_head = right @@ -52,7 +56,19 @@ while True: else: y += 30 position.append((x, y)) - position.pop(0) + + if applex==x and appley==y: + num1=random.randint(1,22) + num2=random.randint(1,16) + applex=num1*30-30 + appley=num2*30-30 + score+=10 + else: + position.pop(0) + + if x>630 or x<0 or y>450 or y<0: + exit() + # 将背景图画上去 screen.blit(background, (0, 0)) # 将贪吃蛇的头画上去 @@ -62,7 +78,12 @@ while True: screen.blit(body, position[i]) # 将果实画上去 - screen.blit(food, (360, 300)) + screen.blit(food, (applex, appley)) + + info="score"+str(score) + text=zi.render(info,True,(0,0,0)) + + screen.blit(text,(540,10)) # 刷新画面 pygame.display.update() - FPSCLOCK.tick(60) \ No newline at end of file + FPSCLOCK.tick(5) \ No newline at end of file