Commit 9400b7eb by BellCodeEditor

save project

parent d5739bd2
Showing with 159 additions and 0 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init()
#载入图片
background = pygame.image.load('bg.png') #背景图
right = pygame.image.load('right.png') #头朝右
food = pygame.image.load('apple.png') #食物 苹果
body = pygame.image.load('body.png')
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down = pygame.image.load("down.png")
x, y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head = right
# 创建一个窗口
screen = pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接受到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
snake_head = down
if setheading == "right":
x+=30
elif setheading == "left":
x-=30
elif setheading == "up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
#将背景图画上去
screen.blit(background,(0,0))
#将贪吃蛇的头画上去
screen.blit(snake_head,position[-1])
#将果实画上去
screen.blit(food,(360,300))
for i in range(len(position)-1):
screen.blit(body,position[i])
# screen.blit(body,(210,120))
# screen.blit(body,(180,120))
# screen.blit(body,(180,90))
#刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
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import pygame
from pygame import locals
import random
# 初始化pygame,为使用pygame做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
#载入图片
background = pygame.image.load('bg.png') #背景图
right = pygame.image.load('right.png') #头朝右
food = pygame.image.load('apple.png') #食物 苹果
body = pygame.image.load('body.png')
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down = pygame.image.load("down.png")
my_font = pygame.font.Font("neuropol.ttf",18)
x, y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
apple_x = 360
apple_y = 360
setheading = "right"
snake_head = right
score = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接受到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
snake_head = down
if setheading == "right":
x+=30
elif setheading == "left":
x-=30
elif setheading == "up":
y-=30
else:
y+=30
position.append((x,y))
if x==apple_x and y==apple_y:
num1 = random.randint(1,22)
num2 = random.randint(1,16)
apple_x = num1*30-30
apple_y = num2*30-30
score += 10
else:
position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
#将背景图画上去
screen.blit(background,(0,0))
#将贪吃蛇的头画上去
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
#将果实画上去
screen.blit(food,(apple_x,apple_y))
info = "Score"+str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
#刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
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