diff --git a/snake.py b/snake.py index 537316e..c40c747 100644 --- a/snake.py +++ b/snake.py @@ -1,13 +1,12 @@ import pygame from pygame import locals - +import random # 初始化pygame,为使用硬件做准备 pygame.init() # 创建一个窗口 screen = pygame.display.set_mode((660, 480)) -FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) - +FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度 # 背景 background = pygame.image.load('bg.png') right = pygame.image.load('right.png') # 头 朝右 @@ -19,10 +18,11 @@ down = pygame.image.load('down.png') # 头 朝下 x, y = 240, 120 position = [(180, 90), (180, 120), (210, 120), (x, y)] - +apple_x=360 +apple_y=300 setheading = "right" snake_head = right - +score=0 while True: for event in pygame.event.get(): if event.type == locals.QUIT: @@ -52,8 +52,15 @@ while True: else: y += 30 position.append((x, y)) + if x == apple_x and y == apple_y: + num1=random.randint(1,22) + num2=random.randint(1,16) + apple_x=30*num1-30 + apple_y=30*num2-30 position.pop(0) # 将背景图画上去 + if x < 0 or x > 630 or y < 0 or y > 450: + exit() screen.blit(background, (0, 0)) # 将贪吃蛇的头画上去 screen.blit(snake_head, position[-1]) @@ -62,7 +69,10 @@ while True: screen.blit(body, position[i]) # 将果实画上去 - screen.blit(food, (360, 300)) + screen.blit(food, (apple_x,apple_y)) + info="score:"+str(score) + text=my_font.render(info,Ture,(0,0,0)) + scoreen.blit(text,(540,10)) # 刷新画面 pygame.display.update() FPSCLOCK.tick(3) \ No newline at end of file