Commit 8cf9ce25 by BellCodeEditor

save project

parent 89de3738
Showing with 10 additions and 6 deletions
...@@ -18,8 +18,8 @@ up = pygame.image.load('up.png') # 头 朝上 ...@@ -18,8 +18,8 @@ up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 x, y = 240, 120
apple_x=12 apple_x=360
apple_y=10 apple_y=300
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
...@@ -54,7 +54,6 @@ while True: ...@@ -54,7 +54,6 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -63,10 +62,14 @@ while True: ...@@ -63,10 +62,14 @@ while True:
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
if x==apple_x and y==apple_y: if x==apple_x and y==apple_y:
apple_x=random.randint(0,22) num1=random.randint(0,21)
apple_y=random.randint(0,16) num2=random.randint(0,15)
apple_x=num1*30
apple_y=num2*30
else:
position.pop(0)
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x*30, apple_y*30)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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