diff --git a/snake.py b/snake.py index c8966bc..cb870af 100644 --- a/snake.py +++ b/snake.py @@ -13,13 +13,14 @@ background = pygame.image.load('bg.png') right = pygame.image.load('right.png') # 头 朝右 food = pygame.image.load('apple.png') # 食物 苹果 body = pygame.image.load('body.png') # 身体 -left = pygame.image.load('left.png') # 头 朝左 -up = pygame.image.load('up.png') # 头 朝上 -down = pygame.image.load('down.png') # 头 朝下 +left = pygame.image.load('left.png') # 头 朝上 +down = pygame.image.load('down.png') # 头 朝左 +up = pygame.image.load('up.png') # 头 朝下 x, y = 240, 120 position = [(180, 90), (180, 120), (210, 120), (x, y)] - +apple_x = 360 +apple_y = 300 setheading = "right" snake_head = right @@ -51,9 +52,10 @@ while True: y -= 30 else: y += 30 - if x==snake_x and y==snake_y: - pygame.random.randint(0,660) - pygame.random.randint(0,480) + if x==apple_x and y==apple_y: + apple_x = random.randint(0,660) + apple_y = random.randint(0,480) + position.append((x, y)) position.pop(0) # 将背景图画上去 @@ -65,7 +67,7 @@ while True: screen.blit(body, position[i]) # 将果实画上去 - screen.blit(food, (360, 300)) + screen.blit(food, (apple_x,apple_y)) # 刷新画面 pygame.display.update() FPSCLOCK.tick(3) \ No newline at end of file