diff --git a/snake.py b/snake.py
index c8966bc..cb870af 100644
--- a/snake.py
+++ b/snake.py
@@ -13,13 +13,14 @@ background = pygame.image.load('bg.png')
 right = pygame.image.load('right.png')      # 头 朝右
 food = pygame.image.load('apple.png')       # 食物 苹果
 body = pygame.image.load('body.png')        # 身体
-left = pygame.image.load('left.png')        # 头 朝左
-up = pygame.image.load('up.png')            # 头 朝上
-down = pygame.image.load('down.png')        # 头 朝下
+left = pygame.image.load('left.png')            # 头 朝上
+down = pygame.image.load('down.png')        # 头 朝左
+up = pygame.image.load('up.png')        # 头 朝下
 
 x, y = 240, 120
 position = [(180, 90), (180, 120), (210, 120), (x, y)]
-
+apple_x = 360
+apple_y = 300
 setheading = "right"
 snake_head = right
 
@@ -51,9 +52,10 @@ while True:
         y -= 30
     else:
         y += 30
-    if x==snake_x and y==snake_y:
-        pygame.random.randint(0,660)
-        pygame.random.randint(0,480)
+    if x==apple_x and y==apple_y:
+        apple_x = random.randint(0,660)
+        apple_y = random.randint(0,480)
+    
     position.append((x, y))
     position.pop(0)
     # 将背景图画上去
@@ -65,7 +67,7 @@ while True:
         screen.blit(body, position[i])
 
     # 将果实画上去
-    screen.blit(food, (360, 300))
+    screen.blit(food, (apple_x,apple_y))
     # 刷新画面
     pygame.display.update()
     FPSCLOCK.tick(3)
\ No newline at end of file