Commit 8436d42d by BellCodeEditor

save project

parent 9fd51a57
Showing with 8 additions and 6 deletions
...@@ -19,8 +19,8 @@ up = pygame.image.load('up.png') # 头 朝上 ...@@ -19,8 +19,8 @@ up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 x, y = 240, 120
apple_x=360 apple_x=12
apple_y=300 apple_y=10
position = [(180,90), (180, 120), (210, 120), (x, y)] position = [(180,90), (180, 120), (210, 120), (x, y)]
...@@ -56,9 +56,10 @@ while True: ...@@ -56,9 +56,10 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if apple_x==x and apple_y==y: if apple_x*30==x and apple_y*30==y:
apple_x=random.randint(0,660) apple_x=random.randint(0,21)
apple_y=random.randint(0,480) apple_y=random.randint(0,15)
else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -69,7 +70,7 @@ while True: ...@@ -69,7 +70,7 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x*30, apple_y*30))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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