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Commit
81de7016
authored
May 22, 2022
by
BellCodeEditor
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parent
d5739bd2
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2 changed files
with
84 additions
and
3 deletions
snake.py
草稿.py
snake.py
View file @
81de7016
import
pygame
import
pygame
,
random
from
pygame
import
locals
from
pygame
import
locals
from
random
import
randint
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
pygame
.
init
()
...
@@ -22,6 +23,8 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
...
@@ -22,6 +23,8 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
xx
=
360
yy
=
300
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -51,8 +54,14 @@ while True:
...
@@ -51,8 +54,14 @@ while True:
y
-=
30
y
-=
30
else
:
else
:
y
+=
30
y
+=
30
position
.
append
((
x
,
y
))
if
xx
==
x
and
yy
==
y
:
xx
=
randint
(
0
,
21
)
*
30
yy
=
randint
(
0
,
15
)
*
30
else
:
position
.
pop
(
0
)
position
.
pop
(
0
)
position
.
append
((
x
,
y
))
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
# 将贪吃蛇的头画上去
...
@@ -62,7 +71,7 @@ while True:
...
@@ -62,7 +71,7 @@ while True:
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
xx
,
yy
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
草稿.py
0 → 100644
View file @
81de7016
import
pygame
import
pygame
from
pygame
import
locals
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
FPSCLOCK
=
pygame
.
time
.
Clock
()
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
x
,
y
=
240
,
120
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
a
=
'right'
b
=
right
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
a
!=
'left'
:
a
=
'right'
if
event
.
key
==
locals
.
K_LEFT
and
a
!=
'right'
:
a
=
'left'
if
event
.
key
==
locals
.
K_UP
and
a
!=
'down'
:
a
=
'up'
if
event
.
key
==
locals
.
K_DOWN
and
a
!=
'up'
:
a
=
'down'
if
a
==
'right'
:
x
+=
30
b
=
right
if
a
==
'left'
:
x
-=
30
b
=
left
if
a
==
'up'
:
y
-=
30
b
=
up
if
a
==
'down'
:
y
+=
30
b
=
down
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
# print(position)
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
screen
.
blit
(
b
,
position
[
-
1
])
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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