Commit 8051f46f by BellCodeEditor

save project

parent d5739bd2
Showing with 22 additions and 5 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -12,16 +13,19 @@ FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身
body = pygame.image.load('body.png') # 身
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
down = pygame.image.load('down.png')
a=pygame.font.Font("neuropol.ttf",18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
a_y=300
a_x=360
setheading = "right"
snake_head = right
score=0
while True:
for event in pygame.event.get():
......@@ -52,7 +56,16 @@ while True:
else:
y += 30
position.append((x, y))
position.pop(0)
if x==a_x and y==a_y:
s1=random.randint(1,22)
s2=random.randint(1,16)
a_x=s1*30-30
a_y=s2*30-30
score+=10
else:
position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -62,7 +75,10 @@ while True:
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (a_x,a_y))
info="Score"+str(score)
text=a.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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