Commit 7c7a3d60 by BellCodeEditor

save project

parent d5739bd2
Showing with 21 additions and 2 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
import random
# 初始化pygame,为使用硬件做准备:
pygame.init()
# 创建一个窗口
......@@ -16,12 +16,16 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
append_x=360
append_y=300
setheading = "right"
snake_head = right
score=0
while True:
for event in pygame.event.get():
......@@ -52,7 +56,17 @@ while True:
else:
y += 30
position.append((x, y))
if x == append_x and y == append_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
append_x=num1*30-30
append_y=num2*30-30
score+=10
else:
position.pop(0)
#是否撞墙
if x<0 or x>630 or y<0 or y>450:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -63,6 +77,11 @@ while True:
# 将果实画上去
screen.blit(food, (360, 300))
#绘制分数
info='Score'+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
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