Commit 73a63333 by BellCodeEditor

save project

parent 54c60de4
Showing with 18 additions and 14 deletions
import pygame import pygame
import random import random
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
...@@ -19,15 +17,15 @@ body = pygame.image.load('body.png') # 身体 ...@@ -19,15 +17,15 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 apple_x=360
apple_y = 300 apple_y=300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -57,13 +55,16 @@ while True: ...@@ -57,13 +55,16 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x == apple_x and y ==apple_y: if x==apple_x and y==apple_y:
num1 = random.randint(1,22) num1=random.randint(1,22)
num2 = random.randint(1,16) num2=random.randint(1,16)
apple_x = num1 * 30 - 30 apple_x=num1*30-30
apple_y = num2 * 30 - 30 apple_y=num2*30-30
score=score+10
else:
position.pop(0) position.pop(0)
if x < 0 or x > 630 or y < 0 or y >450
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -73,8 +74,10 @@ while True: ...@@ -73,8 +74,10 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x,apple_y) screen.blit(food, (apple_x,apple_y ))
info = "Score"+str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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