Commit 6fa94b73 by BellCodeEditor

auto save

parent d5739bd2
Showing with 136 additions and 66 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 # 苹果横坐标
apple_y = 300 # 苹果纵坐标
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
# 贪吃蛇吃到了苹果
if x == apple_x and y == apple_y:
apple_x = random.randint(0, 660)
apple_y = random.randint(0, 480)
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右 right = pygame.image.load('right.png')      # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果 food = pygame.image.load('apple.png')       # 食物 苹果
body = pygame.image.load('body.png') # 身体 body = pygame.image.load('body.png')        # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png')        # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png')            # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png')        # 头 朝下
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
while True: while True:
for event in pygame.event.get():     for event in pygame.event.get():
if event.type == locals.QUIT:         if event.type == locals.QUIT:
# 接收到退出事件后退出程序             # 接收到退出事件后退出程序
exit()             exit()
if event.type == locals.KEYDOWN:         if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":             if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'                 setheading = 'right'
snake_head = right                 snake_head = right
if event.key == locals.K_LEFT and setheading != "right":             if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'                 setheading = 'left'
snake_head = left                 snake_head = left
if event.key == locals.K_UP and setheading != "down":             
setheading = 'up'
snake_head = up     # 设置贪吃蛇的头部坐标
if event.key == locals.K_DOWN and setheading != "up":     if setheading == "right":
setheading = 'down'         x += 30
snake_head = down     elif setheading == "left":
        x -= 30
# 设置贪吃蛇的头部坐标     elif setheading == "up":
if setheading == "right":         y -= 30
x += 30     else:
elif setheading == "left":         y += 30
x -= 30     position.append((x, y))
elif setheading == "up":     position.pop(0)
y -= 30     # 将背景图画上去
else:     screen.blit(background, (0, 0))
y += 30     # 将贪吃蛇的头画上去
position.append((x, y))     screen.blit(snake_head, position[-1])
position.pop(0)     # 将贪吃蛇的身体画上去
# 将背景图画上去     for i in range(len(position)-1):
screen.blit(background, (0, 0))         screen.blit(body, position[i])
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])     # 将果实画上去
# 将贪吃蛇的身体画上去     screen.blit(food, (360, 300))
for i in range(len(position)-1):     # 刷新画面
screen.blit(body, position[i])     pygame.display.update()
    FPSCLOCK.tick(3)
# 将果实画上去 \ No newline at end of file
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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