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Commit
6e181132
authored
Jan 28, 2023
by
BellCodeEditor
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0157e484
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snake.py
snake.py
View file @
6e181132
import
random
import
pygame
from
pygame
import
locals
x
,
y
=
240
,
120
apple_x
,
apple_y
=
360
,
300
#rx=240
#ry=120
#bx1=210
#by1=120
#bx2=180
#by2=120
#bx3=180
#by3=190
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
sj
=
pygame
.
time
.
Clock
()
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 背景
a
=
pygame
.
image
.
load
(
'a.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
food
=
pygame
.
image
.
load
(
'apple.png'
)
# 食物 苹果
body
=
pygame
.
image
.
load
(
'body.png'
)
# 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
setheading
=
"right"
snake_head
=
right
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
z
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
fx
=
'right'
snakehead
=
right
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
print
(
event
)
if
event
.
type
==
locals
.
QUIT
:
#叉号
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
'right'
snake
_
head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
'left'
snake
_
head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
'up'
snake
_
head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
snake
_
head
=
down
if
event
.
key
==
locals
.
K_RIGHT
and
fx
!=
'left'
:
fx
=
'right'
snakehead
=
right
if
event
.
key
==
locals
.
K_LEFT
and
fx
!=
'right'
:
fx
=
'left'
snakehead
=
left
if
event
.
key
==
locals
.
K_UP
and
fx
!=
'down'
:
fx
=
'up'
snakehead
=
up
if
event
.
key
==
locals
.
K_DOWN
and
fx
!=
'up'
:
fx
=
'down'
snakehead
=
down
# 设置贪吃蛇的头部坐标
if
setheading
==
"right"
:
if
fx
==
'right'
:
x
+=
30
elif
setheading
==
"left"
:
elif
fx
==
'left'
:
x
-=
30
elif
setheading
==
"up"
:
elif
fx
==
'up'
:
y
-=
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
# x+=30
z
.
append
((
x
,
y
))
if
x
==
apple_x
and
y
==
apple_y
:
apple_x
=
random
.
randint
(
0
,
21
)
*
30
apple_y
=
random
.
randint
(
0
,
15
)
*
30
else
:
z
.
pop
(
0
)
# screen.blit(body,())
# z.pop(0)
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇
的头
画上去
screen
.
blit
(
snake
_head
,
position
[
-
1
]
)
# 将贪吃蛇画上去
screen
.
blit
(
snake
head
,
(
x
,
y
)
)
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
for
i
in
range
(
len
(
z
)
-
1
):
screen
.
blit
(
body
,
z
[
i
])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180,90))
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
#print(pygame.font.get_fonts())
#self.font=pygame.font.SysFont(None,48)
#self.font = pygame.font.SysFont('arial',48)
# 刷新画面
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
sj
.
tick
(
4
)
\ No newline at end of file
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