Commit 6bf12e11 by BellCodeEditor

save project

parent d5739bd2
Showing with 49 additions and 57 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
screen=pygame.display.set_mode((660,480))
# 创建一个窗口 FPSCLOCK=pygame.time.Clock()
screen = pygame.display.set_mode((660, 480)) background=pygame.image.load("bg.png")
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) right=pygame.image.load("right.png")
food=pygame.image.load("apple.png")
# 背景 body=pygame.image.load("body.png")
background = pygame.image.load('bg.png') left=pygame.image.load("left.png")
right = pygame.image.load('right.png') # 头 朝右 up=pygame.image.load("up.png")
food = pygame.image.load('apple.png') # 食物 苹果 down=pygame.image.load("down.png")
body = pygame.image.load('body.png') # 身体 x,y=240,120
left = pygame.image.load('left.png') # 头 朝左 position=[(180,90),(180,120),(210,120),(x,y)]
up = pygame.image.load('up.png') # 头 朝上 apple_x=360
down = pygame.image.load('down.png') # 头 朝下 apple_y=300
setheading="right"
x, y = 240, 120 snake_head=right
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type==locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key==locals.K_RIGHT and setheading!="left":
setheading = 'right' setheading="right"
snake_head = right snake_head=right
if event.key == locals.K_LEFT and setheading != "right": if event.key==locals.K_LEFT and setheading!="right":
setheading = 'left' setheading="left"
snake_head = left snake_head=left
if event.key == locals.K_UP and setheading != "down": if event.key==locals.K_UP and setheading!="down":
setheading = 'up' setheading="up"
snake_head = up snake_head=up
if event.key == locals.K_DOWN and setheading != "up": if event.key==locals.K_DOWN and setheading!="up":
setheading = 'down' setheading="down"
snake_head = down snake_head=down
if setheading=="right":
# 设置贪吃蛇的头部坐标 x+=30
if setheading == "right": elif setheading=="left":
x += 30 x-=30
elif setheading == "left": elif setheading=="up":
x -= 30 y-=30
elif setheading == "up": else:
y -= 30 y+=30
position.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=num1*30-30
apple_y=num2*30-30
else: else:
y += 30
position.append((x, y))
position.pop(0) position.pop(0)
# 将背景图画上去 screen.blit(background,(0,0))
screen.blit(background, (0, 0)) screen.blit(snake_head,position[-1])
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body,position[i])
screen.blit(food,(apple_x,apple_y))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment