Commit 661674d5 by BellCodeEditor

auto save

parent e38aba8f
Showing with 14 additions and 5 deletions
...@@ -18,11 +18,13 @@ body = pygame.image.load('body.png') # 身体 ...@@ -18,11 +18,13 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 apple_x = 360
apple_y = 300 apple_y = 300
score = 0
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -58,11 +60,14 @@ while True: ...@@ -58,11 +60,14 @@ while True:
position.append((x, y)) position.append((x, y))
if x == apple_x and y == apple_y: if x == apple_x and y == apple_y:
if random.randint(0,660)%30 == 0: num1 = random.randint(1,22)
apple_x = random.randint(0,660) num2 = random.randint(1,16)
if random.randint(0,480)%30 == 0: apple_x = 30 * num1 - 30
apple_y = random.randint(0,480) apple_y = 30 * num2 - 30
position.pop(0) score += 10
else:
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -73,6 +78,9 @@ while True: ...@@ -73,6 +78,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x,apple_y)) screen.blit(food, (apple_x,apple_y))
info = 'score'+str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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