Commit 6605f027 by BellCodeEditor

save project

parent edd12dbb
Showing with 40 additions and 47 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
pygame.init() pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右 right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') # 食物 苹果 food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') # 身体 body = pygame.image.load('body.png')
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png')
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png')
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png')
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] x1,y1=360,270
lb= [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" zx= "right"
snake_head = right cx= right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and zx != "left":
setheading = 'right' zx = 'right'
snake_head = right cx = right
if event.key == locals.K_LEFT and setheading != "right": if event.key == locals.K_LEFT and zx != "right":
setheading = 'left' zx = 'left'
snake_head = left cx = left
if event.key == locals.K_UP and setheading != "down": if event.key == locals.K_UP and zx != "down":
setheading = 'up' zx = 'up'
snake_head = up cx = up
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and zx != "up":
setheading = 'down' zx = 'down'
snake_head = down cx = down
if zx == "right":
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30 x += 30
elif setheading == "left": elif zx == "left":
x -= 30 x -= 30
elif setheading == "up": elif zx == "up":
y -= 30 y -= 30
else: else:
y += 30 y += 30
position.append((x, y)) lb.append((x, y))
position.pop(0) if x==x1 and y==y1:
# 将背景图画上去 xx=random.randint(1,22)
yy=random.randint(1,16)
x1=30*xx-30
y1=30*yy-30
else:
lb.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 screen.blit(cx, lb[-1])
screen.blit(snake_head, position[-1]) for i in range(len(lb)-1):
# 将贪吃蛇的身体画上去 screen.blit(body, lb[i])
for i in range(len(position)-1): screen.blit(food, (x1, y1))
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
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