Commit 64b6945d by BellCodeEditor

auto save

parent 9c69c385
Showing with 36 additions and 2 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -19,9 +20,20 @@ down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 # 苹果横坐标
apple_y = 300 # 苹果纵坐标
setheading = "right"
snake_head = right
my_font = pygame.font.Font('neuropol.ttf', 18) # 字体
def newAppleXY():
global apple_x,apple_y
num1= random.randint(0, 21) # 横排第几个格子
num2 = random.randint(0, 15) # 竖排第几个格子
apple_x = 30*num1 # 苹果的x坐标
apple_y = 30*num2 # 苹果的y坐标
score = 0
while True:
for event in pygame.event.get():
......@@ -51,8 +63,26 @@ while True:
y -= 30
else:
y += 30
# if x < 0 or x > 630 or y < 0 or y > 450:
if x < 0:
x = 630
if x > 630:
x = 0
position.append((x, y))
position.pop(0)
# 贪吃蛇吃到了苹果
if (x , y) == (apple_x,apple_y):
score += 10
newAppleXY()
while (apple_x,apple_y) in position:
newAppleXY()
else:
position.pop(0)
#蛇头不能碰到蛇身(不能吃自己)
if (x , y) == position[0:-1]:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -62,7 +92,10 @@ while True:
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y))
info = "Score:"+ str(score)
text = my_font.render(info, True, (0, 0, 0))
screen.blit(text, (540, 10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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